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Blueprints Visual Scripting for Unreal engine

You're reading from   Blueprints Visual Scripting for Unreal engine Build professional 3D games with Unreal Engine 4's Visual Scripting system

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Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781785286018
Length 188 pages
Edition 1st Edition
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Author (1):
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Brenden Sewell Brenden Sewell
Author Profile Icon Brenden Sewell
Brenden Sewell
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Table of Contents (10) Chapters Close

Summary


In this chapter, we made significant strides toward making our game a complete experience that can be played and enjoyed by other people. You learned how to branch the end states of the game based on whether the player has won or lost. You also learned to implement a save system that allows the player to return to their earlier game sessions, with their progress intact. Then, we implemented a round system that modifies the gameplay goal each time the player progresses to a new round. Finally, we implemented additional menu systems that give the player information about which round they are on, and give them the opportunity to pause the gameplay and even reset their own save file.

This represents the entire game experience we will be creating in the book. In the next chapter, we will explore making and publishing builds of the game we created so that we can share the experience with others. In addition, we will look back at how far your skills have developed, and then look forward...

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