Creating the ice and snow materials
In this recipe we are going to create all the material for an iceberg. Our target is to have snow on the flat surfaces and ice on the slopes, where it is too steep for the snow to stay. Let's get started!
Getting ready
We will create the ice and the snow using a single material, and mix them using a new technique. Select the iceberg mesh and add a new material to it.
How to do it…
We will now see the steps required to create the ice as well as the snow material.
Creating ice
The following are the steps to create ice:
Add Glossy BSDF and Glass BSDF and mix them using a Mix Shader node. Let's put Glossy in the first socket and Glass in the second one.
As input for the color of both the BSDFs, we will use a color Mix node with Color1 as white and Color2 as RGB 0.600, 1.00, 0.760.
As input for the Fac value of the color Mix node, we will use a Voronoi Texture node with the Generated coordinates, Intensity mode, and Scale
100
. Invert the color output using an Invert...