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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Table of Contents (16) Chapters Close

Preface 1. Modeling the Character's Base Mesh FREE CHAPTER 2. Sculpting the Character's Base Mesh 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Modeling the armor plates

In the previous recipe, we modeled the character's eye and we had already modeled the teeth in Chapter 2, Sculpting the Character's Base Mesh, because we needed them, at that moment, to go on with the sculpting; they had been made with simple Cube primitives quickly scaled and tweaked in Edit Mode.

It is now time to model the armor for our warrior. Let's begin by creating the hard metal plates. We are going to use an approach similar to the modeling of the fangs, which is by starting with a Cube primitive and subdividing it to have more geometry to be edited in the proper shape, and we'll also use the LoopTools add-on to simplify some processes.

Getting ready

We will carry on with the Gidiosaurus_modeling.blend file:

  1. Press 3 on the numpad to go in Side view.
  2. By scrolling the middle mouse wheel, zoom back to frame the Gidiosaurus mesh in the 3D window.
  3. In the Outliner, click on the arrow icon on the right-hand side of the Gidiosaurus item to make it...
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