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Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! FREE CHAPTER 2. Robot Toy – Modeling of an Object 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

The shape keys


In the following sections, we are going to learn about shape keys and drivers. This will help us to create some very basic facial controls that we will use in the next chapter. Facial rigging is a long process, so we are not going to create a fully functioning facial rig here, but you will have all the tools needed to create your own if you want to.

What is a shape key?

A shape key is a method to store a change of geometry in a mesh. For instance, you can have a sphere object, add a shape key, move your vertices so that the sphere looks like a cube, and the shape key will store the changes for you. A shape key is controlled by a slider. The value of the slider corresponds to the distance each vertex has to move to get to the stored positions. As you can imagine, shape keys are very useful for facial rigging as they allow us to create different expressions and turn them on or off.

Example of a shape key with Suzanne

Creating basic shapes

In this section, we will create five basic...

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