Using the basic modeling tools
In the following, you will learn the powerful usage of the main modeling tools of Blender, such as the Extrusion, Bevel, or Loop Cut tool, while creating your little robot toy.
Modeling the head
We will now use the basic modeling tools in order to form the shape of the head. As you may have understood, we are going to add new geometry gradually to approximate the shape in 3D. One of the useful tools is called Extrusion.
Note
What is an extrusion?
This is the process of creating new geometry by extending (and optionally transforming) selected components.
- While the top face of the cylinder is selected in the Edit Mode, we will press the E key in order to create a new geometry from that face. Then, we will need to position and validate the extrusion.
- We now have two choices in order to confirm the extrusion. If you want, you can move the extruded geometry, and after this, press LMB in order to validate its position. The other choice is to press RMB, in order to place...