Time for action – setting up the boom and gaff so they swing
In addition to bringing all the parts into the same file, there are a couple of other things that need to happen to create the sloop. Some of the parts need to have the materials from the hull and the cabin added to them, and all of the parts must have their relationship to the hull defined. Objects that are fixed to the sloop, such as the cabin, will be joined to the hull to create a single object. Objects that move, such as the rudder, will have the hull parented to them.
Let's start by attaching the mast, the boom, and the gaff to the hull:
- Open
4909OS_09_sloop_hull_cabin.blend
or the file with your hull and cabin. - Select the hull with the RMB.
- Press Shift + S and choose Cursor to Center from the menu.
- Select Object from the 3D View header, and select Transform then Origin to 3D Cursor from the pop-up menus.
- Select the cabin with the RMB, and then select the hull using Shift + RMB. Press Ctrl + J to join the cabin to...