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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
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Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – making the cabin

The cabin is made with extrusions, as was the boat. By copying faces from the hull as the basis for the cabin, you will make sure that the cabin will fit snugly on the hull. Execute the following steps:

  1. Press Z to toggle Viewport Shading to Wireframe.
  2. Press the Tab key to go into Edit Mode.
  3. Press Shift + D, and then press Enter to copy the cockpit floor. Press P to separate the duplicated faces. Choose Selection, as seen in the following screenshot:
    Time for action – making the cabin
  4. Press 3 on the NumPad to return to the Right view.
  5. Press the Tab key to go into Object Mode. With the RMB, select the copy of the cockpit floor that you have just made.
  6. Press M, 2, and then press Enter to move it to layer 2.
  7. Press 2 to go to layer 2, or use the Layers controls in the 3D View header.
  8. Press 7 on the NumPad to get the Top view. Press the Tab key to get into Edit Mode.
  9. Press A to deselect all faces, if needed.
  10. Press B and use the mouse to select the faces that are in the cockpit area and not in the...
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