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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

The key-function table

Here is a table of keyboard commands and their functions:

Key

Function

MMB

Press it after starting to move, scale, or rotate an object and it locks the motion, scaling, or rotation to the nearest axis

Ctrl + Z

Undoes a step

Ctrl + Shift + Z

Redoes a previous step undone with Ctrl + Z

F

Creates a face from selected vertices

Alt + F

Makes faces from selected vertices

Shift + Alt + F

Done after using Alt + F, this makes a nicer set of faces

Tab

When using a multiset button, such as X, Y, Z, or R, G, B, it allows you to move quickly between the buttons

B

Does a border select in the Graph Editor

Ctrl + P

Child a group of selected objects to the last object selected

Ctrl + T

Sets an object(s) to track the last chosen object

Ctrl + NumPad 0

Sets the active object as the active camera

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