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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
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Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – copying keyframes to make a rowing cycle

Everybody likes to save work. Now that you have made a single rowing cycle, you can just copy it and move the copy down the timeline for a smooth flowing animation using the following steps:

  1. Use the Current Editor Type button at the lower-left corner of the Timeline window, which is below 3D View, to change Timeline to Graph Editor in the window. Move the top edge of the window up vertically so that you can use the Graph Editor more easily.
  2. Using the RMB and Shift + RMB, select both oars and both oarlocks.
  3. Use Ctrl + MMB and Shift + MMB so that you can see all the F-Curves, as shown in the next screenshot.
  4. With the cursor over the Graph Editor, press A to deselect all the keyframes. Use Border Select to choose all the keyframes between frame 26 and frame 58, as shown in the following screenshot. You can see that all the keyframes from frame 26 onward are highlighted.
    Time for action – copying keyframes to make a rowing cycle
  5. Move the current frame indicator to frame 84 in the Graph Editor...
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