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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – making reference objects

One of the simplest ways to see what size your boat should be is to have boxes of the proper size to use as guides. So now, you will make some of these boxes:

  1. In the 3D View window, press the Tab key to get into Object Mode. Press A to deselect the boat.
  2. Press the NumPad 3 key to get the side view. Make sure you are in Ortho view. Press the 5 key on the NumPad if needed.
  3. Press Shift + A and choose Mesh and then Cube from the menu. You will use this as a reference block for the size of the boat.
  4. In the 3D View window Properties Panel, in the Transform subpanel, at the top, click on the Dimensions button, and change the dimensions for the reference block to 4.666 in the X direction, 9.83 in the Y direction, and 1.5 in the Z direction. You can use the Tab key to go from X to Y to Z, and press Enter when you are done.
  5. Move the mouse over the 3D View window, and press Shift + D to duplicate the block. Then press Enter.
  6. Press the NumPad 1 key to get...
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