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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
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Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Understanding what lies behind vertices, edges, and faces

You are progressing well. You've learned to navigate in the Blender world. You've learned to translate, rotate, and scale objects in the Blender world. You've learned to open the object and translate, rotate, and scale vertices, edges, and faces. You're really digging into Blender.

It's good to understand how Blender sees your scene as well. The following graphic illustrates how the information is arranged in Blender. What you see are little boxes connected together, and this is how Blender is organized:

  1. So, the Scene is just a little box of information called a data block with a few bits of information about what objects it is connected to. It has a link to each object.
  2. The object is just a box called a data block. It has little information about the faces, edges, vertices, and other things that it is connected and linked to.
  3. As you have probably guessed, each face is a data block with a little information about...
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