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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
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Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – making a primitive object


Well, you're not really creating a primitive object; Blender will make it for you. However, now is a good time to look quickly at what is available:

  1. Open Blender, or select New from the File menu. You already have our first primitive object, the cube.

  2. Press Ctrl + MMB, and use the mouse to zoom in close to the cube so that you can see it well.

  3. Press the X key to delete the default cube. A dialog box pops up asking you if it is OK to delete the object. Select Delete.

  4. Now, you can make a new object. Press the Shift key and the A key at the same time. The Add menu will pop up, as seen in the following screenshot. There are quite a few kinds of objects that you can add, from Mesh and Metaball to Text or Camera.

  5. So, to start making a mesh object, move the cursor over Mesh; then, move the cursor to the right and select Plane with the LMB.

  6. You just made a plane. It can be a building block for a larger object, used as the ground or the surface of the ocean.

  7. Look...

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