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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – moving the lamp close to the cube

Now, it's time to use a different method to move an object. By performing the following steps, you will demonstrate that the lamp is a point of light radiating out:

  1. Press the 1 key on the NumPad to get the front view.
  2. Put the cursor over the lamp.
  3. Press the RMB to select the lamp.
  4. Press and release (tap) the G key.
  5. Use the mouse to move the lamp down until it is in level with the cube and is right next to it, as shown in the next screenshot. Press the LMB to release the lamp.
  6. Press the 7 key on the NumPad to get the top view.
  7. Tap the G key.
  8. Use the mouse to move the lamp up so that it is next to the cube and at the same level as the center of the cube. Press the LMB to release the lamp.
  9. Press F12 to render the scene.
  10. Observe how the cube looks. It should look as shown in the following screenshot.
  11. Press the Esc button to close the render window.

What just happened?

Earlier, you saw that moving the lamp affects how the scene is lit. This...

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