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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
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Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – panning the scene in 3D View


The final way to move within the scene is panning, moving your view up and down and right and left. It helps you look at different parts of the scene. The steps are as follows:

  1. Move the cursor over the 3D View, then press the Shift key. Press the MMB and move the mouse up and down.

  2. Move the cursor over the 3D View, then push the Shift key. Press the MMB and move the mouse left and right.

  3. Move the cursor over the 3D View, then push the Shift key. Press the MMB and move the mouse around as you like.

What just happened?

Pressing the Shift key and holding down MMB while you move the cursor in the 3D View pans the 3D View. Panning is moving your viewpoint horizontally or vertically. Very good; now you know how to navigate in the 3D View.

Have a go hero – navigating the scene in the 3D View

Now, try and maneuver the cube and grid into different angles. Try for dynamic-looking or weird angles, get a close up of the corner, or look along the edges. Use...

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