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Become a Unity Shaders Guru

You're reading from   Become a Unity Shaders Guru Create advanced game visuals using code and graphs in Unity 2022

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Product type Paperback
Published in Jul 2023
Publisher Packt
ISBN-13 9781837636747
Length 492 pages
Edition 1st Edition
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Mina Pêcheux Mina Pêcheux
Author Profile Icon Mina Pêcheux
Mina Pêcheux
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Creating Shaders in Unity
2. Chapter 1: Re-Coding a Basic Blinn-Phong Shader with Unity/CG FREE CHAPTER 3. Part 2: Stepping Up to URP and the Shader Graph
4. Chapter 2: The Three Unity Render Pipelines 5. Chapter 3: Writing Your First URP Shader 6. Chapter 4: Transforming Your Shader into a Lit PBS Shader 7. Chapter 5: Discovering the Shader Graph with a Toon Shader 8. Part 3: Advanced Game Shaders
9. Chapter 6: Simulating Geometry Efficiently 10. Chapter 7: Exploring the Unity Compute Shaders and Procedural Drawing 11. Chapter 8: The Power of Ray Marching 12. Part 4: Optimizing Your Unity Shaders
13. Chapter 9: Shader Compilation, Branching, and Variants 14. Chapter 10: Optimizing Your Code, or Making Your Own Pipeline? 15. Part 5: The Toolbox
16. Chapter 11: A Little Suite of 2D Shaders 17. Chapter 12: Vertex Displacement Shaders 18. Chapter 13: Wireframes and Geometry Shaders 19. Chapter 14: Screen Effect Shaders 20. Index 21. Other Books You May Enjoy Appendix: Some Quick Refreshers on Shaders in Unity

Discovering compute shaders and compute buffers

Compute shaders are quite a unique tool that has many applications, such as the rendering of procedurally generated shapes (see Figure 7.1, a screenshot taken from https://www.youtube.com/watch?v=WWI07UQbJ9E) or the large calculations in a complex system.

Figure 7.1 – Render of the Mandelbrot Set using compute shaders

Figure 7.1 – Render of the Mandelbrot Set using compute shaders

In the following sections, we will see what compute shaders are exactly, why they can be useful, how they work hand in hand with compute buffers to properly share data between the CPU and the GPU, and how they are structured.

What are compute shaders?

In a nutshell, compute shaders are a specific type of shader script that are meant to offload processing from the CPU to the GPU.

The main idea is that because the GPU runs code in parallel, it can achieve better performance for computationally intensive tasks and large amounts of data – typically, heavy rendering algorithms...

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