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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started 2. Mapping the Player's Location FREE CHAPTER 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Creating the markers


Generally, when developers prototype a game or game scene, they ignore the details of esthetics and just use some ugly marker. That typically works until something better is provided by the design team. Well, since we don't have a design team now, we will instead go ahead and create a better-looking marker. This will especially be a good exercise when we go to create other objects later in the book.

Drag the Map scene back into the Hierarchy window and perform the following instructions to create an updated PlaceMarker:

  1. Locate and select the PlaceMarker object we left in the Map scene and reactivate it by checking the box beside the name in the Inspector window.
  2. Select the Cylinder object and rename it Base. In the Inspector window, set the objects Transform | Scale to X=.4, Y=.1, Z=.4, and Transform | Position to X=0, Y=-.5, Z=0. Remove the Capsule Collider component by clicking on the gear icon beside the component and selecting Remove Component.
  3. Right-click (press Ctrl...
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