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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started 2. Mapping the Player's Location FREE CHAPTER 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Logging


If you have already covered a few of the chapters in this book, you can appreciate how valuable logging is to making sure your game works as expected. In Unity, all log messages are output to the Console unless you create a custom logger that writes to a file or service. We will create a custom logger later in this section. For now though, let's look at the logging options Unity provides us with out of the box, as listed:

  • print: This is the shorthand equivalent to Debug.log.
  • Debug.Log, Debug.LogFormat: This outputs the standard information message in unformatted or formatted text. Messages appear with info icon in the Console window.
  • Debug.LogError, Debug.LogErrorFormat: This outputs unformatted and formatted error messages. Messages appear with an error icon in the Console window.
  • Debug.LogException: This outputs the exception to the console with an error icon.
  • Debug.LogWarning, Debug.LogWarningFormat : This outputs unformatted and formatted warning messages. Messages appear with a warning...
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