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Augmented Reality for Android Application Development

You're reading from   Augmented Reality for Android Application Development As an Android developer, including Augmented Reality (AR) in your mobile apps could be a profitable new string to your bow. This tutorial takes you through every aspect of AR for Android with lots of hands-on exercises.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781782168553
Length 134 pages
Edition 1st Edition
Languages
Tools
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Toc

Index

A

  • accelerometers
    • about / Understanding sensors
    • used, for simple gesture recognition / Simple gesture recognition using accelerometers
  • ADT
    • installing / Installing the Android Developer Tools Bundle and the Android NDK
  • advanced interaction techniques
    • about / Advanced interaction techniques
  • Android Debug Bridge (adb) / Installing JMonkeyEngine
  • Android devices
    • selecting / Which Android devices should you use?
  • Android Native Development Kit (NDK) / What you need for this book, System requirements for development and deployment
  • Android NDK
    • installing / Installing the Android Developer Tools Bundle and the Android NDK
  • AR
    • overview / A quick overview of AR concepts
    • sensory augmentation / Sensory augmentation
    • aspects / Registration in 3D
    • sensor-based AR / Sensor-based AR
    • computer vision-based AR / Computer vision-based AR
    • architecture concepts / AR architecture concepts
  • AR browser
    • content, obtaining from / Getting content for your AR browser – the Google Places API
  • architecture, Vuforia / VuforiaTM architecture
  • AR control flow
    • about / AR control flow
    • display, managing / AR control flow
    • objects / AR control flow
  • AR main loop / AR control flow
  • aspect ratio / Camera characteristics

B

  • Buffer control setting / Camera characteristics

C

  • C++ integration
    • Vulforia, integrating with JME / The C++ integration
  • calculateAccMagOrientation function / Sensor fusion in JME
  • calculatedFusedOrientationTask function / Sensor fusion in JME
  • camera
    • about / Understanding the camera
    • characteristics / Camera characteristics
    • versus screen characteristics / Camera versus screen characteristics
    • accessing, in Android / Accessing the camera in Android
  • camera accessing, in Android
    • Eclipse project, creating / Creating an Eclipse project
    • permissions / Permissions in the Android manifest
    • camera parameters, setting / Setting camera parameters
    • SurfaceView, creating / Creating SurfaceView
  • CameraAccessJMEActivity method / Creating the JME activity
  • camera characteristics
    • about / Camera characteristics
    • resolution / Camera characteristics
    • Frame rate / Camera characteristics
    • white balance / Camera characteristics
    • focus / Camera characteristics
    • pixel format / Camera characteristics
    • playback control setting / Camera characteristics
    • Buffer control setting / Camera characteristics
    • configuring, points / Camera characteristics
  • Camera Coordinate System
    • about / The building blocks of 3D rendering
  • cloud recognition
    • about / Cloud recognition
  • computer vision-based AR / Computer vision-based AR
  • computer vision-based tracking
    • about / Introduction to computer vision-based tracking and VuforiaTM
  • content
    • obtaining, for AR browser / Getting content for your AR browser – the Google Places API
    • managing / Managing your content
  • content management technique
    • cloud recognition / Cloud recognition
  • content management techniques
    • about / Managing your content
    • multi-targets / Multi-targets
  • coordinate system
    • creating / Multi-targets
  • coordinate systems
    • about / The building blocks of 3D rendering
    • World Coordinate System / The building blocks of 3D rendering
    • Camera Coordinate System / The building blocks of 3D rendering
    • Local Coordinate System(s) / The building blocks of 3D rendering
  • Coriolis Effect
    • about / Understanding sensors

D

  • 3D registration
    • in AR / Registration in 3D
  • 3D rendering
    • about / The building blocks of 3D rendering
  • 3D selection
    • performing, ray picking used / Pick the stick – 3D selection using ray picking
  • 6 degrees of freedom (6DOF) tracking / Sensor fusion in JME
  • Dalvik Debug Monitor Server view (DDMS) / Installing JMonkeyEngine
  • depth-only rendering
    • about / Improving recognition and tracking
  • detectShake() method / Simple gesture recognition using accelerometers
  • device
    • location, tracking / JME and GPS – tracking the location of your device
  • device tracking
    • versus user tracking / GPS and GNSS
  • Display module / AR software components
  • displays / Sensory augmentation

E

  • ECEF (Earth-Centered, Earth-Fixed) format
    • about / JME and GPS – tracking the location of your device
  • ENU (East-North-Up) coordinate system
    • about / JME and GPS – tracking the location of your device
  • Euclidian geometry
    • about / The building blocks of 3D rendering

F

  • Fiducial markers
    • about / Understanding frame markers
  • Fiducials
    • about / Choosing physical objects
  • field of view (FOV) / Camera parameters (intrinsic orientation)
  • frame markers
    • about / Understanding frame markers
  • Frames Per Second (FPS) / Camera characteristics

G

  • g-force acceleration
    • about / Understanding sensors
  • gesture recognition
    • accelerometers used / Simple gesture recognition using accelerometers
  • getCameraInstance() method / Creating an activity that displays the camera
  • getParameters() method / Creating the JME activity
  • getRotationMatrixFromOrientation function / Sensor fusion in JME
  • getRotationVectorFromGyro function / Sensor fusion in JME
  • GNSS
    • about / GPS and GNSS
  • GNSS (Global Navigation Satellite System) / Sensor-based AR
  • Google Places API
    • about / Getting content for your AR browser – the Google Places API, Querying for POIs around your current location
  • Google Places results
    • parsing / Parsing the Google Places APIs results
  • GPS
    • handling / Knowing where you are – handling GPS
    • about / GPS and GNSS
  • gyroFunction function / Sensor fusion in JME
  • gyroscopes
    • about / Understanding sensors

H

  • head up (HU) display / Registration in 3D

I

  • inertial measurement unit (IMU) / Understanding sensors
  • inertial sensors
    • handling / Knowing where you look – handling inertial sensors
  • initializeCameraParameters() method / Setting camera parameters
  • initVideoBackground method / Creating the JME application
  • Integrated Development Environment (IDE) / System requirements for development and deployment
  • intrinsic parameters, virtual camera
    • focal length, of lens / Camera parameters (intrinsic orientation)
    • image center / Camera parameters (intrinsic orientation)
    • skew factor / Camera parameters (intrinsic orientation)

J

  • Java integration
    • Vulforia, integrating with JME / The Java integration
  • JME
    • Vuforia, integrating with / Putting it together – VuforiaTM with JME
  • JMonkeyEngine (JME)
    • about / System requirements for development and deployment
    • installing / Installing JMonkeyEngine
    • live camera view / Live camera view in JME
    • activity, creating / Creating the JME activity
    • application, creating / Creating the JME application

L

  • lag / Sensor-based AR
  • listener
    • about / Pick the stick – 3D selection using ray picking
  • Local Coordinate System(s)
    • about / The building blocks of 3D rendering
  • location
    • tracking, of device / JME and GPS – tracking the location of your device
  • Location Manager service / JME and GPS – tracking the location of your device

M

  • magnetometers
    • about / Understanding sensors
  • matrixMultiplication function / Sensor fusion in JME
  • mCamera.getParameters() method / Setting camera parameters
  • MEMS
    • about / Understanding sensors
  • mid-air interaction
    • about / Advanced interaction techniques
  • mobile AR / Choose your style – sensor-based and computer vision-based AR
  • motion sensors
    • TYPE_LINEAR_ACCELERATION / Sensors in JME
    • TYPE_ROTATION_VECTOR / Sensors in JME
    • TYPE_GYROSCOPE / Sensors in JME
    • TYPE_GRAVITY / Sensors in JME
    • TYPE_ACCELEROMETER / Sensors in JME
    • about / Sensors in JME
  • multi-targets
    • about / Multi-targets

N

  • natural feature tracking targets
    • about / Understanding natural feature tracking targets

O

  • objects recognition
    • Vulforia, configuring for / Configuring VuforiaTM to recognize objects
  • onPause() method / Creating an activity that displays the camera
  • onResume() method / Creating an activity that displays the camera, Creating the JME activity
  • onShake() method / Simple gesture recognition using accelerometers
  • onSurfaceChanged() method / Creating the JME activity
  • OpenGL ES (OpenGL for Embedded Systems) / System requirements for development and deployment
  • optical see-through (OST) technology / Displays
  • orientation tracking
    • improving / Improving orientation tracking – handling sensor fusion
  • overlay
    • improving / Improving the overlay

P

  • pattern checking step
    • about / Understanding frame markers
  • phantom object
    • about / Improving recognition and tracking
  • photorealism rendering
    • about / Improving recognition and tracking
  • physical objects
    • selecting / Choosing physical objects
  • Playback control setting / Camera characteristics
  • Points of Interests (POIs) / Sensor-based AR
  • pose estimation step
    • about / Understanding frame markers
  • preparePreviewCallbackBuffer() method / Creating the JME activity
  • proximity-based interaction
    • about / Proximity-based interaction
  • proximity technique
    • about / Proximity-based interaction

Q

  • Qualcomm chipsets
    • about / VuforiaTM architecture
  • query, for POIs
    • around current location / Querying for POIs around your current location

R

  • ray picking
    • used, for 3D selection / Pick the stick – 3D selection using ray picking
    • about / Pick the stick – 3D selection using ray picking
  • real camera / Real camera and virtual camera
  • recognition
    • improving / Improving recognition and tracking
  • rectangle detection
    • about / Understanding frame markers
  • releaseCamera() method / Creating an activity that displays the camera

S

  • scenegraph
    • used, for overlaying 3D model into camera view / Using the scenegraph to overlay a 3D model onto the camera view
  • sensor-based AR / Sensor-based AR
  • sensor fusion
    • handlng / Improving orientation tracking – handling sensor fusion
    • overview / Sensor fusion in a nutshell
    • in JME / Sensor fusion in JME
  • sensors
    • accelerometers / Understanding sensors
    • magnetometers / Understanding sensors
    • gyroscopes / Understanding sensors
    • in JME / Sensors in JME
  • sensory augmentation
    • about / Sensory augmentation
    • displays / Displays
    • 3D registration / Registration in 3D
    • environment interations / Interaction with the environment
  • setTexture method / Creating the JME activity
  • simpleUpdate() method / Creating the JME application
  • software components, AR
    • application layer / AR software components
    • OS/Third Party layer / AR software components
    • AR layer / AR software components
  • surfaceChanged method / Creating SurfaceView

T

  • Tangible User Interface (TUI)
    • about / Advanced interaction techniques
  • tracking
    • improving / Improving recognition and tracking
  • transformations
    • about / The building blocks of 3D rendering

U

  • user tracking
    • versus device tracking / GPS and GNSS

V

  • video see-through (VST) technology / Displays
  • virtual camera
    • about / The building blocks of 3D rendering, Real camera and virtual camera
    • intrinsic parameters / Camera parameters (intrinsic orientation)
    • extrinsic parameters / Camera parameters (intrinsic orientation)
  • virtual control pad
    • about / Advanced interaction techniques
  • Vuforia
    • installing / Installing VuforiaTM
    • about / VuforiaTM architecture
    • architecture / VuforiaTM architecture
    • configuring, for objects recognition / Configuring VuforiaTM to recognize objects
    • URL, for developer website / Configuring VuforiaTM to recognize objects
    • integrating, with JME / Putting it together – VuforiaTM with JME
  • Vuforia Augmented Reality Tools (VART) / What you need for this book, System requirements for development and deployment

W

  • Wiimote / Simple gesture recognition using accelerometers
  • World Coordinate System
    • about / The building blocks of 3D rendering
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