Index
A
- accelerometers
- about / Understanding sensors
- used, for simple gesture recognition / Simple gesture recognition using accelerometers
- ADT
- installing / Installing the Android Developer Tools Bundle and the Android NDK
- advanced interaction techniques
- about / Advanced interaction techniques
- Android Debug Bridge (adb) / Installing JMonkeyEngine
- Android devices
- selecting / Which Android devices should you use?
- Android Native Development Kit (NDK) / What you need for this book, System requirements for development and deployment
- Android NDK
- installing / Installing the Android Developer Tools Bundle and the Android NDK
- AR
- overview / A quick overview of AR concepts
- sensory augmentation / Sensory augmentation
- aspects / Registration in 3D
- sensor-based AR / Sensor-based AR
- computer vision-based AR / Computer vision-based AR
- architecture concepts / AR architecture concepts
- AR browser
- content, obtaining from / Getting content for your AR browser – the Google Places API
- architecture, Vuforia / VuforiaTM architecture
- AR control flow
- about / AR control flow
- display, managing / AR control flow
- objects / AR control flow
- AR main loop / AR control flow
- aspect ratio / Camera characteristics
B
- Buffer control setting / Camera characteristics
C
- C++ integration
- Vulforia, integrating with JME / The C++ integration
- calculateAccMagOrientation function / Sensor fusion in JME
- calculatedFusedOrientationTask function / Sensor fusion in JME
- camera
- about / Understanding the camera
- characteristics / Camera characteristics
- versus screen characteristics / Camera versus screen characteristics
- accessing, in Android / Accessing the camera in Android
- camera accessing, in Android
- Eclipse project, creating / Creating an Eclipse project
- permissions / Permissions in the Android manifest
- camera parameters, setting / Setting camera parameters
- SurfaceView, creating / Creating SurfaceView
- CameraAccessJMEActivity method / Creating the JME activity
- camera characteristics
- about / Camera characteristics
- resolution / Camera characteristics
- Frame rate / Camera characteristics
- white balance / Camera characteristics
- focus / Camera characteristics
- pixel format / Camera characteristics
- playback control setting / Camera characteristics
- Buffer control setting / Camera characteristics
- configuring, points / Camera characteristics
- Camera Coordinate System
- about / The building blocks of 3D rendering
- cloud recognition
- about / Cloud recognition
- computer vision-based AR / Computer vision-based AR
- computer vision-based tracking
- about / Introduction to computer vision-based tracking and VuforiaTM
- content
- obtaining, for AR browser / Getting content for your AR browser – the Google Places API
- managing / Managing your content
- content management technique
- cloud recognition / Cloud recognition
- content management techniques
- about / Managing your content
- multi-targets / Multi-targets
- coordinate system
- creating / Multi-targets
- coordinate systems
- about / The building blocks of 3D rendering
- World Coordinate System / The building blocks of 3D rendering
- Camera Coordinate System / The building blocks of 3D rendering
- Local Coordinate System(s) / The building blocks of 3D rendering
- Coriolis Effect
- about / Understanding sensors
D
- 3D registration
- in AR / Registration in 3D
- 3D rendering
- about / The building blocks of 3D rendering
- 3D selection
- performing, ray picking used / Pick the stick – 3D selection using ray picking
- 6 degrees of freedom (6DOF) tracking / Sensor fusion in JME
- Dalvik Debug Monitor Server view (DDMS) / Installing JMonkeyEngine
- depth-only rendering
- about / Improving recognition and tracking
- detectShake() method / Simple gesture recognition using accelerometers
- device
- location, tracking / JME and GPS – tracking the location of your device
- device tracking
- versus user tracking / GPS and GNSS
- Display module / AR software components
- displays / Sensory augmentation
E
- ECEF (Earth-Centered, Earth-Fixed) format
- about / JME and GPS – tracking the location of your device
- ENU (East-North-Up) coordinate system
- about / JME and GPS – tracking the location of your device
- Euclidian geometry
- about / The building blocks of 3D rendering
F
- Fiducial markers
- about / Understanding frame markers
- Fiducials
- about / Choosing physical objects
- field of view (FOV) / Camera parameters (intrinsic orientation)
- frame markers
- about / Understanding frame markers
- Frames Per Second (FPS) / Camera characteristics
G
- g-force acceleration
- about / Understanding sensors
- gesture recognition
- accelerometers used / Simple gesture recognition using accelerometers
- getCameraInstance() method / Creating an activity that displays the camera
- getParameters() method / Creating the JME activity
- getRotationMatrixFromOrientation function / Sensor fusion in JME
- getRotationVectorFromGyro function / Sensor fusion in JME
- GNSS
- about / GPS and GNSS
- GNSS (Global Navigation Satellite System) / Sensor-based AR
- Google Places API
- about / Getting content for your AR browser – the Google Places API, Querying for POIs around your current location
- Google Places results
- parsing / Parsing the Google Places APIs results
- GPS
- handling / Knowing where you are – handling GPS
- about / GPS and GNSS
- gyroFunction function / Sensor fusion in JME
- gyroscopes
- about / Understanding sensors
H
- head up (HU) display / Registration in 3D
I
- inertial measurement unit (IMU) / Understanding sensors
- inertial sensors
- handling / Knowing where you look – handling inertial sensors
- initializeCameraParameters() method / Setting camera parameters
- initVideoBackground method / Creating the JME application
- Integrated Development Environment (IDE) / System requirements for development and deployment
- intrinsic parameters, virtual camera
- focal length, of lens / Camera parameters (intrinsic orientation)
- image center / Camera parameters (intrinsic orientation)
- skew factor / Camera parameters (intrinsic orientation)
J
- Java integration
- Vulforia, integrating with JME / The Java integration
- JME
- Vuforia, integrating with / Putting it together – VuforiaTM with JME
- JMonkeyEngine (JME)
- about / System requirements for development and deployment
- installing / Installing JMonkeyEngine
- live camera view / Live camera view in JME
- activity, creating / Creating the JME activity
- application, creating / Creating the JME application
L
- lag / Sensor-based AR
- listener
- about / Pick the stick – 3D selection using ray picking
- Local Coordinate System(s)
- about / The building blocks of 3D rendering
- location
- tracking, of device / JME and GPS – tracking the location of your device
- Location Manager service / JME and GPS – tracking the location of your device
M
- magnetometers
- about / Understanding sensors
- matrixMultiplication function / Sensor fusion in JME
- mCamera.getParameters() method / Setting camera parameters
- MEMS
- about / Understanding sensors
- mid-air interaction
- about / Advanced interaction techniques
- mobile AR / Choose your style – sensor-based and computer vision-based AR
- motion sensors
- TYPE_LINEAR_ACCELERATION / Sensors in JME
- TYPE_ROTATION_VECTOR / Sensors in JME
- TYPE_GYROSCOPE / Sensors in JME
- TYPE_GRAVITY / Sensors in JME
- TYPE_ACCELEROMETER / Sensors in JME
- about / Sensors in JME
- multi-targets
- about / Multi-targets
N
- natural feature tracking targets
- about / Understanding natural feature tracking targets
O
- objects recognition
- Vulforia, configuring for / Configuring VuforiaTM to recognize objects
- onPause() method / Creating an activity that displays the camera
- onResume() method / Creating an activity that displays the camera, Creating the JME activity
- onShake() method / Simple gesture recognition using accelerometers
- onSurfaceChanged() method / Creating the JME activity
- OpenGL ES (OpenGL for Embedded Systems) / System requirements for development and deployment
- optical see-through (OST) technology / Displays
- orientation tracking
- improving / Improving orientation tracking – handling sensor fusion
- overlay
- improving / Improving the overlay
P
- pattern checking step
- about / Understanding frame markers
- phantom object
- about / Improving recognition and tracking
- photorealism rendering
- about / Improving recognition and tracking
- physical objects
- selecting / Choosing physical objects
- Playback control setting / Camera characteristics
- Points of Interests (POIs) / Sensor-based AR
- pose estimation step
- about / Understanding frame markers
- preparePreviewCallbackBuffer() method / Creating the JME activity
- proximity-based interaction
- about / Proximity-based interaction
- proximity technique
- about / Proximity-based interaction
Q
- Qualcomm chipsets
- about / VuforiaTM architecture
- query, for POIs
- around current location / Querying for POIs around your current location
R
- ray picking
- used, for 3D selection / Pick the stick – 3D selection using ray picking
- about / Pick the stick – 3D selection using ray picking
- real camera / Real camera and virtual camera
- recognition
- improving / Improving recognition and tracking
- rectangle detection
- about / Understanding frame markers
- releaseCamera() method / Creating an activity that displays the camera
S
- scenegraph
- used, for overlaying 3D model into camera view / Using the scenegraph to overlay a 3D model onto the camera view
- sensor-based AR / Sensor-based AR
- sensor fusion
- handlng / Improving orientation tracking – handling sensor fusion
- overview / Sensor fusion in a nutshell
- in JME / Sensor fusion in JME
- sensors
- accelerometers / Understanding sensors
- magnetometers / Understanding sensors
- gyroscopes / Understanding sensors
- in JME / Sensors in JME
- sensory augmentation
- about / Sensory augmentation
- displays / Displays
- 3D registration / Registration in 3D
- environment interations / Interaction with the environment
- setTexture method / Creating the JME activity
- simpleUpdate() method / Creating the JME application
- software components, AR
- application layer / AR software components
- OS/Third Party layer / AR software components
- AR layer / AR software components
- surfaceChanged method / Creating SurfaceView
T
- Tangible User Interface (TUI)
- about / Advanced interaction techniques
- tracking
- improving / Improving recognition and tracking
- transformations
- about / The building blocks of 3D rendering
U
- user tracking
- versus device tracking / GPS and GNSS
V
- video see-through (VST) technology / Displays
- virtual camera
- about / The building blocks of 3D rendering, Real camera and virtual camera
- intrinsic parameters / Camera parameters (intrinsic orientation)
- extrinsic parameters / Camera parameters (intrinsic orientation)
- virtual control pad
- about / Advanced interaction techniques
- Vuforia
- installing / Installing VuforiaTM
- about / VuforiaTM architecture
- architecture / VuforiaTM architecture
- configuring, for objects recognition / Configuring VuforiaTM to recognize objects
- URL, for developer website / Configuring VuforiaTM to recognize objects
- integrating, with JME / Putting it together – VuforiaTM with JME
- Vuforia Augmented Reality Tools (VART) / What you need for this book, System requirements for development and deployment
W
- Wiimote / Simple gesture recognition using accelerometers
- World Coordinate System
- about / The building blocks of 3D rendering