Summary
This was a very busy chapter. We created an emotional engine for our robot and created a conversational interface so that it can interact with people. We introduced simulation concepts, as we were creating a simulation of emotion for our robot. We can’t create real, biologically motivated emotions, so we simulated emotions via playing a game. In this game, we tried to get humans to provide information about themselves, which is what we humans call small talk. We assigned point values for emotions and created an emotional state machine both for the robot’s internal feelings and a representation of how the robot perceives your emotions via interactions.
In our final chapter, we will talk about your robotics educational journey, give some guidance on careers in robotics, and talk about the future, which is always a perilous topic.