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Android Programming with Kotlin for Beginners

You're reading from   Android Programming with Kotlin for Beginners Build Android apps starting from zero programming experience with the new Kotlin programming language

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789615401
Length 698 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (31) Chapters Close

Preface 1. Getting Started with Android and Kotlin FREE CHAPTER 2. Kotlin, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Kotlin Variables, Operators, and Expressions 8. Kotlin Decisions and Loops 9. Kotlin Functions 10. Object-Oriented Programming 11. Inheritance in Kotlin 12. Connecting Our Kotlin to the UI and Nullability 13. Bringing Android Widgets to Life 14. Android Dialog Windows 15. Handling Data and Generating Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Android Sound Effects and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. A Quick Chat Before You Go A. Other Book You May Enjoy Index

Arrays and ArrayLists are polymorphic

We already know that we can put objects into arrays and ArrayList objects. However, being polymorphic means that they can handle objects of multiple distinct types as long as they have a common parent type – all within the same array or ArrayList.

In Chapter 10, Object-Oriented Programming, we learned that polymorphism means many forms. But what does it mean to us in the context of arrays and ArrayList?

In its simplest form, it means that any subclass can be used as part of the code that uses the super-class.

For example, if we have an array of Animals, we can put any object that is a subclass of Animal in the Animals array, such as Cat and Dog.

This means we can write code that is simpler, easier to understand, and easier to change:

// This code assumes we have an Animal class
// And we have a Cat and Dog class that 
// inherits from Animal
val myAnimal = Animal()
val myDog = Dog()
val myCat = Cat()
val myAnimals = arrayOfNulls<Animal>(10...
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