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Android NDK Game Development Cookbook

You're reading from   Android NDK Game Development Cookbook For C++ developers, this is the book that can swiftly propel you into the potentially profitable world of Android games. The 70+ step-by-step recipes using Android NDK will give you the wide-ranging knowledge you need.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781782167785
Length 320 pages
Edition 1st Edition
Languages
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Authors (2):
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Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
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Toc

Table of Contents (11) Chapters Close

Preface 1. Establishing a Build Environment 2. Porting Common Libraries FREE CHAPTER 3. Networking 4. Organizing a Virtual Filesystem 5. Cross-platform Audio Streaming 6. Unifying OpenGL ES 3 and OpenGL 3 7. Cross-platform UI and Input Systems 8. Writing a Match-3 Game 9. Writing a Picture Puzzle Game Index

Image gallery with Picasa downloader


In this recipe, we will integrate our Picasa images downloader with a carousel-based 3D gallery, and use it as a picture selection page in our game.

How to do it…

  1. To download the images and track the state of the downloader, we use the sImageDescriptor structure describing the state of any game image:

    class sImageDescriptor: public iObject
    {
    public:
      size_t FID;
      std::string FURL; 

    Now comes the image size code. We support a single image type only: small 256 pixel-wide previews. Multi-stage previews can be implemented when the game first loads very small images over the network, let's say not larger than 128 pixels. Then larger 256 pixel previews replace them to give crisp previews on Full HD screens. And after the player has picked an image from the gallery, a full-sized preview is fetched from the server.

  2. The previously described method is exactly how we do it in our Linderdaum Puzzle HD game:

      LPhotoSize FSize;
  3. We set the current state of this image to...

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