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Android NDK Game Development Cookbook

You're reading from   Android NDK Game Development Cookbook For C++ developers, this is the book that can swiftly propel you into the potentially profitable world of Android games. The 70+ step-by-step recipes using Android NDK will give you the wide-ranging knowledge you need.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781782167785
Length 320 pages
Edition 1st Edition
Languages
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Authors (2):
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Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
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Toc

Table of Contents (11) Chapters Close

Preface 1. Establishing a Build Environment 2. Porting Common Libraries FREE CHAPTER 3. Networking 4. Organizing a Virtual Filesystem 5. Cross-platform Audio Streaming 6. Unifying OpenGL ES 3 and OpenGL 3 7. Cross-platform UI and Input Systems 8. Writing a Match-3 Game 9. Writing a Picture Puzzle Game Index

Writing the match-3 game


Now it is time to start the development of a finished match-3 game. A match-3 is a type of puzzle where a player needs to align tiles in order to make adjacent tiles disappear. Here, 3 stands for the number of same-color tiles that will disappear when put into adjacent positions. The following screenshot is of the final version of the game:

We use a set of 22 monomino, domino, tromino, tetromino, and pentomino shapes in our game:

Since most of the impressions come from the results visualized on-screen, let us proceed with the essentials of how the game screen is rendered.

Getting ready

The complete ready-to-build source code is located in the 1_Game folder of the supplementary materials.

This game was released in 2011 by the book's authors on Google Play in a somewhat extended form. You can find this game on the following websites, if you want to try it on your Android device immediately: http://play.google.com/store/apps/details?id=com.linderdaum.engine.multibricks and...

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