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Android NDK Beginner`s Guide - Second Edition

You're reading from   Android NDK Beginner`s Guide - Second Edition Discover the native side of Android and inject the power of C/C++ in your applications

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Product type Paperback
Published in Apr 2015
Publisher Packt
ISBN-13 9781783989645
Length 494 pages
Edition 1st Edition
Languages
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Author (1):
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Sylvain Ratabouil Sylvain Ratabouil
Author Profile Icon Sylvain Ratabouil
Sylvain Ratabouil
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Table of Contents (13) Chapters Close

Preface 1. Setting Up Your Environment FREE CHAPTER 2. Starting a Native Android Project 3. Interfacing Java and C/C++ with JNI 4. Calling Java Back from Native Code 5. Writing a Fully Native Application 6. Rendering Graphics with OpenGL ES 7. Playing Sound with OpenSL ES 8. Handling Input Devices and Sensors 9. Porting Existing Libraries to Android 10. Intensive Computing with RenderScript 11. Afterword Index

Time for action – defining a simple GUI

Let's create a Java Graphical User Interface for our Store and bind it to the native store structure that we will create:

  1. Rewrite the res/fragment_layout.xml layout to define the graphical interface as follows. It defines:
    • A Key TextView label and EditText to enter the key
    • A Value TextView label and EditText to enter the value matching the key
    • A Type TextView label and Spinner to define the type of the value
    • A Get Value and a Set Value Button to retrieve and change a value in the store
      <LinearLayout xmlns:a="http://schemas.android.com/apk/res/android"
        xmlns:tools="http://schemas.android.com/tools"
        a:layout_width="match_parent" a:layout_height="match_parent"
        a:orientation="vertical"
      tools:context="com.packtpub.store.StoreActivity$PlaceholderFragment">
        <TextView
          a:layout_width="match_parent" a:layout_height="wrap_content"
          a:text="Save...
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