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Android Application Development Cookbook

You're reading from   Android Application Development Cookbook Over 100 recipes to help you solve the most common problems faced by Android Developers today

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781785886195
Length 428 pages
Edition 2nd Edition
Languages
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Authors (2):
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Rick Boyer Rick Boyer
Author Profile Icon Rick Boyer
Rick Boyer
Kyle Mew Kyle Mew
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Kyle Mew
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Toc

Table of Contents (17) Chapters Close

Preface 1. Activities FREE CHAPTER 2. Layouts 3. Views, Widgets, and Styles 4. Menus 5. Exploring Fragments, AppWidgets, and the System UI 6. Working with Data 7. Alerts and Notifications 8. Using the Touchscreen and Sensors 9. Graphics and Animation 10. A First Look at OpenGL ES 11. Multimedia 12. Telephony, Networks, and the Web 13. Getting Location and Using Geofencing 14. Getting your app ready for the Play Store 15. The Backend as a Service Options Index

Storing simple data

It's a common requirement to store simple data, and Android makes it simple using the Preferences API. It's not limited to just user preferences either; you can store any of the primitive data types using a name/value pair.

We'll demonstrate saving a name from an EditText and displaying it when the application starts. The following screenshot shows how the application looks the first time with no saved name, and then on startup, after a name is saved:

Storing simple data

Getting ready

Create a new project in Android Studio and call it: Preferences. Use the default Phone & Tablet options and select Empty Activity when prompted for the Activity Type.

How to do it...

We'll use the existing TextView to display a Welcome back message and create a new EditText button to save the name. Start by opening activity_main.xml:

  1. Replace the existing TextView and add the following new views:
    <TextView
        android:id="@+id/textView"
        android:text="Hello World!&quot...
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