Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
3D Environment Design with Blender

You're reading from   3D Environment Design with Blender Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes

Arrow left icon
Product type Paperback
Published in Jan 2023
Publisher Packt
ISBN-13 9781803235851
Length 344 pages
Edition 1st Edition
Tools
Concepts
Arrow right icon
Authors (2):
Arrow left icon
Abdelilah Hamdani Abdelilah Hamdani
Author Profile Icon Abdelilah Hamdani
Abdelilah Hamdani
Carlos Barreto Carlos Barreto
Author Profile Icon Carlos Barreto
Carlos Barreto
Arrow right icon
View More author details
Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1: Turn a Real Reference into a Realistic 3D Scene in Blender
2. Chapter 1: Most Common Modeling Mistakes That Prevent You from Achieving Photorealism FREE CHAPTER 3. Chapter 2: The Basics of Realistic Texturing in Blender 4. Chapter 3: Efficient Unwrapping and Texturing in Blender 5. Chapter 4: Creating Realistic Natural Plants in Blender 6. Chapter 5: Achieve Photorealistic Lighting in Your Environment with Blender 7. Part 2: Creating Realistic Landscapes in Blender
8. Chapter 6: Creating Realistic Landscapes in Blender 9. Chapter 7: Creating and Animating Realistic, Natural-Looking Water 10. Chapter 8: Creating Procedural Mud Material 11. Chapter 9: Texturing the Landscape with Mud Material 12. Part 3: Creating Natural Assets
13. Chapter 10: Creating Natural Assets: Rock 14. Chapter 11: Creating Realistic Flowers in Blender 15. Part 4: Rendering Epic Landscape Shots
16. Chapter 12: Using Particle System to Scatter Objects in Blender 17. Chapter 13: Finalizing the Landscape Scene – Lighting, Rendering, and Compositing 18. Index 19. Other Books You May Enjoy

Texturing the Landscape with Mud Material

In this chapter, we will be texturing the landscape by mixing two different materials, the rocky snow and the mud we created in the previous chapter. To do that, we will be using a mask that separates the rocky snow from the mud in an organic, nice-looking way.

You will be comfortable with mixing two different materials on the same object while controlling where and to what degree you want the mixing to occur. Being able to mix different materials is a great skill that helps you generate unique materials and apply them to your objects.

In the second part of this chapter, you will learn how to optimize and organize your node setup by using groups. This is an important skill to acquire when working with complex material nodes. Node grouping will allow you to simplify a node tree by hiding away complexity.

You will learn to pack all your nodes related to a specific material into a single group node that only has the essential parameters...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime