Creating a realistic wood material using procedural texturing in Blender
Let’s apply everything we have learned so far to create various wood materials using procedural-generated texturing and apply it to our wooden cabin created in Chapter 1, Most Common Modeling Mistakes That Prevent You from Achieving Photorealism.
Let’s begin by understanding procedural texturing in Blender.
Procedural texturing is the process of creating textures within Blender itself by using a collection of node textures that are defined mathematically. This is nice because it allows us to create high-quality textures without relying on external textures.
Let’s set the Blender scene first:
- Create a new plane.
- Assign a new material to the plane and name it
Wood
. - Switch the bottom panel to the Shader Editor.
- On the 3D Viewport, switch to Material Preview using Z in order to see the progress of our material.
Make sure you’re selecting the plane in...