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3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
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Author (1):
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Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
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Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Prelude to painting

Now let’s get into the bulk of our work, weight painting.

Firstly, we need to parent the mesh to the armature, so that Blender knows that the mesh belongs to the bones. If we didn’t do this, we couldn’t assign our weights to the bones.

Here’s how we parent our object to the armature:

  1. Ensure you are in Object Mode.
  2. Select the Mesh first (order is important).
  3. Select the bones with Shift + RMB.
  4. Press Ctrl + P.

    In Figure 3.9, we can see the Set Parent To menu:

Figure 3.9 – Set Parent To menu

Figure 3.9 – Set Parent To menu

There are multiple entries here in the menu, all of which do something different. The first set of options are related to simple object parent relations and are of no concern to us right now, but in case you are wondering, here’s a brief description of each:

  • Object: The child objects will inherit the transformations of the parent.
  • Object (Keep Transform): The child objects...
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