Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

Arrow left icon
Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Starting with Bones

In the previous chapter, we became familiar with the building blocks of rigs and how bones work together to form a rig, and we installed Blender.

In this chapter, we will start with adding objects to the empty scene and learn how to select objects. We will then move on to manipulate the viewport and navigate the 3D space around our work. We will then learn how to add an armature, which is also known as the container for bones (the rig). After that, we will learn how to edit this armature to add more bones and form a chain. Finally, we will see how to use different modes, such as EDIT and POSE, to perform more complex actions on selected objects, such as rotating bones in POSE mode.

In this chapter, we will cover the following topics:

  • Adding objects to the scene
  • Placing our first bones
  • Using Pose Mode

By the end of this chapter, you will be able to add objects to a scene. You will have a good understanding of transformations for objects...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime