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XR Development with Unity

You're reading from   XR Development with Unity A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Length 284 pages
Edition 1st Edition
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Authors (2):
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Anna Braun Anna Braun
Author Profile Icon Anna Braun
Anna Braun
Raffael Rizzo Raffael Rizzo
Author Profile Icon Raffael Rizzo
Raffael Rizzo
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Table of Contents (15) Chapters Close

Preface 1. Part 1 – Understanding the Basics of XR and Unity FREE CHAPTER
2. Chapter 1: Introduction to XR and Unity 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Understanding sound theory and Unity’s audio system

In the subsequent sections, we will delve into the fascinating physics of sound waves and explore how Unity’s robust audio system allows us to manipulate these properties with its diverse range of audio components. Our journey begins with an introduction to the fundamentals of sound, the nature of sound itself, and its defining features – frequency and amplitude.

What are frequency and amplitude?

Sound, in essence, is a form of mechanical energy that propagates as a wave through a medium – most commonly, air. Simply put, mechanical energy is energy associated with the motion of objects. When an object vibrates, it displaces the surrounding air particles, setting off a chain reaction of particle displacement that travels outward in the form of a sound wave.

The two main parameters describing a sound wave are frequency and amplitude.

Frequency is the number of complete wave cycles per second,...

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