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XR Development with Unity

You're reading from   XR Development with Unity A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Length 284 pages
Edition 1st Edition
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Authors (2):
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Anna Braun Anna Braun
Author Profile Icon Anna Braun
Anna Braun
Raffael Rizzo Raffael Rizzo
Author Profile Icon Raffael Rizzo
Raffael Rizzo
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Toc

Table of Contents (15) Chapters Close

Preface 1. Part 1 – Understanding the Basics of XR and Unity FREE CHAPTER
2. Chapter 1: Introduction to XR and Unity 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Building the foundation of our AR menu application

As we start crafting this AR menu application, you’ll set the groundwork for your AR project by assembling the essential components. The following sections will guide you through the process of sourcing and importing a variety of dishes from the Unity Asset Store and adding UI buttons and text elements to your scene, providing the basis for your interactive AR menu application.

Defining the key components of our AR application

Throughout this chapter, we will be building an AR application that allows users to place 3D models of food items that have been detected by their mobile device’s camera onto real-world surfaces. Before we get into the project, it is always good to visualize the functionality of the app we are going to create. Our AR application will consist of several key components:

  • AR Session and AR Session Origin: These are the primary components for any AR Foundation application. These form the...
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