Summary
While not a blockbuster, the Cube Chaser game demonstrates the fundamentals of building 3D objects with triangles and displaying them on the screen. We have also covered important 3D concepts such as cameras, view, and projections matrices, and gotten an introduction to matrix math and how it allows us to position and display the components of our 3D world.
Over the course of the next four chapters, we will be looking at a new game that combines both triangle-based drawing techniques with externally generated 3D models, and including 2D components in our 3D games.