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Xamarin Blueprints

You're reading from   Xamarin Blueprints Leverage the power of Xamarin to create stunning cross-platform and native apps

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781785887444
Length 516 pages
Edition 1st Edition
Languages
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Author (1):
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Michael Williams Michael Williams
Author Profile Icon Michael Williams
Michael Williams
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Toc

Table of Contents (9) Chapters Close

Preface 1. Building a Gallery Application FREE CHAPTER 2. Building a SpeechTalk Application 3. Building a GPS Locator Application 4. Building an Audio Player Application 5. Building a Stocklist Application 6. Building a Chat Application 7. Building a File Storage Application 8. Building a Camera Application

The audio player


Our next step in this project is to build the user interface for controlling the audio. Add a new file called AudioPlayerPage.cs inside the Views folder; don't forget to add the attribute above the class declaration to register the view-model for the MVVMCross framework:

[MvxViewFor(typeof(AudioPlayerPageViewModel))] 
public class AudioPlayerPage : MvxViewController 
{ 
   private UIButton playButton; 
 
        private UISlider _progressSlider; 
 
        private bool _playing; 
 
        private AudioPlayerPageViewModel _model; 
} 

Note

We have declared some local scope variables that need to be used across multiple functions; you will see how these will be used later.

Now let's create the UI elements via the ViewDidLoad function:

public override void ViewDidLoad() 
        { 
            base.ViewDidLoad(); 
 
            var mainView = new UIView() 
            { 
                TranslatesAutoresizingMaskIntoConstraints = false, 
                BackgroundColor = UIColor...
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