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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
Languages
Tools
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Defining what the GUI will look like


We will define a very simple layout for our application. The title will go on top, and then we have two div tags. The div on the left will contain the instructions and the tools we can use on the scene. The canvas will be placed inside the div on the right, shown as follows:

The code to achieve this layout looks like this (css/cars.css):

#header
{
	height: 50px;
	background-color: #ccc;
	margin-bottom: 10px;
}

#nav
{
	float: left;
	width: 28%;
	height: 80%;
	background-color: #ccc;
	margin-bottom: 1px;
}

#content
{
	float: right;
	margin-left: 1%;
	width: 70%;
	height: 80%;
	background-color: #ccc;
	margin-bottom: 1px;
}

And we can use it like this (taken from ch9_GUI.html):

<body>
<div id="header">
<h1>Show Room</h1>
</div>

<div id="nav">
<b>Instructions</b>
</div>

<div id="content">
<h2>canvas goes here</h2>
</div>
</body>

Please make sure that you include cars.css in...

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