Creating an IK Rig in Unreal Engine 5
In the last section, we imported both the Y_Bot character and the Samba Dancing animation into Unreal Engine. In this section, we will create an IK Rig, which will allow the UE5 Mannequin to inherit the bone structure of the Y_Bot and in turn use the Samba Dancing mocap animation on the UE5 Mannequin.
Let’s begin:
- Select Y_Bot, then right-click in the From_Mixamo folder and choose Animation | IK Rig | IK Rig:
Figure 8.16: Creating an IK Rig
- Rename the IK Rig to
IKRig_Y_Bot
, then double-click to open the IK Rig Editor. - If you do not see the Y_Bot character in the Viewport, in the Details panel, under Preview Skeletal Mesh, select Y_Bot Skeletal Mesh.
- To display the skeleton structure of the Y_Bot character, in the Editor, click Character | Bones | All Hierarchy.
Figure 8.17: Viewing the Y_Bot bone structure
While we’re here, let’s quickly...