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Virtual Filmmaking with Unreal Engine 5

You're reading from   Virtual Filmmaking with Unreal Engine 5 A step-by-step guide to creating a complete animated short film

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781801813808
Length 480 pages
Edition 1st Edition
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Author (1):
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Hussin Khan Hussin Khan
Author Profile Icon Hussin Khan
Hussin Khan
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Table of Contents (23) Chapters Close

Preface 1. Part 1:Pre-Production: Project Development and Gathering Resources
2. Chapter 1: Getting Started with Unreal Engine FREE CHAPTER 3. Chapter 2: Understanding the Principles of Photography, Film Cameras, and Lenses 4. Chapter 3: Understanding the Art of Storytelling and Creating Your Storyboard 5. Part 2: Production: Creating the Environment
6. Chapter 4: Importing 3D Objects and Creating Levels 7. Chapter 5: Creating Environments with Quixel Megascans 8. Chapter 6: Creating and Applying Materials to 3D Meshes 9. Part 3: Production: Adding and Animating Characters
10. Chapter 7: Creating Actors with Unreal Engine MetaHumans 11. Chapter 8: Retargeting the MetaHumans for Unreal Engine 5 12. Chapter 9: Adding Animations and Facial Expressions to Your MetaHuman Characters 13. Part 4: Production: Shooting the Scene
14. Chapter 10: Adding and Animating Virtual Cameras Using the Level Sequencer 15. Chapter 11: Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles 16. Chapter 12: Setting the Mood with Lighting and Adding Post-Processing Effects 17. Part 5: Post-Production: Adding Post-Processing Effects and Music
18. Chapter 13: Exploring Color Management, Additional Camera Settings, and Rendering Your Shots 19. Chapter 14: Adding Sound and Finalizing Your Virtual Film 20. Index 21. Other Books You May Enjoy Appendix: Creating Material IDs Using Blender

Exploring the Unreal Engine user interface

In this section, we will briefly take a look at the user interface and learn how to navigate in the Viewport. Unreal Engine’s interface is divided into several key areas:

Figure 1.11: The Unreal Engine interface

Figure 1.11: The Unreal Engine interface

Let’s get to know these areas:

  1. Menu bar: This is the standard drop-down menus, which consist of File, Edit, Window, Tools, Build, Actor, and Help.
  2. Main toolbar: This area contains the most commonly used functions. This includes the Save function, the Mode Changing dropdown, the Place Actors icon, the Blueprint Creation icon, the Add Level Sequence icon, the Simulation icons, and the Launching & Packaging dropdown. Then, on the far right of the toolbar, there is the Settings dropdown.
  3. Level Viewport: This is the most prominent area of all and where you’ll be spending most of your time. It shows all the objects you have in the level.
  4. Content Drawer: By clicking...
You have been reading a chapter from
Virtual Filmmaking with Unreal Engine 5
Published in: Feb 2024
Publisher: Packt
ISBN-13: 9781801813808
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