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UX for the Web

You're reading from   UX for the Web Build websites for user experience and usability

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Product type Paperback
Published in Sep 2017
Publisher
ISBN-13 9781787128477
Length 306 pages
Edition 1st Edition
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Authors (2):
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Cara Winterbottom Cara Winterbottom
Author Profile Icon Cara Winterbottom
Cara Winterbottom
Marli Ritter Marli Ritter
Author Profile Icon Marli Ritter
Marli Ritter
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Toc

Table of Contents (12) Chapters Close

Preface 1. The Fundamentals of UX 2. Stand Out from Your Competitors FREE CHAPTER 3. Creating an Emotional Connection with the User 4. Best Practices for Usability Within the User Interface (UI) 5. Set a Solid Foundation - Research and Analyze 6. Create a UX Strategy - Users and Content 7. Bring Your UX Strategy to Life with Wireframes and Prototypes 8. Building Your Product - Devices, Browsers, and Assistive Technologies 9. Optimize your UX Strategy with Iterative User Testing 10. The Basics and Benefits of Web Accessibility 11. A Practical Guide to Web Accessibility

Summary

Hopefully, you now have a better understanding of user experience as a discipline and the many facets of UX that contribute to creating high-quality digital products that tick all the usability boxes. Basic UX principles, such as HCI, design thinking, and UCD, are only a handful of the methodologies that contribute to UX as a whole. These methodologies have a never-ending cycle, which means the UX of a product is never done; it's an ongoing iterative process by choosing a suitable methodology for your product, for example, a cross-functional team collaboration with Agile UX or an analytical-driven approach, such as Lean UX. It's all about what is right for the project you're working on. In the first chapter, we mostly referred to digital products, as the concepts and methodologies discussed are usually applied to any digital product, but from this point forward, we'll focus on UX for websites only. In the next chapter, we'll look at best practices for creating user interfaces, including Google Material Design and iOS Human Interface Guidelines.

 

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