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Unreal Engine Game Development Cookbook

You're reading from   Unreal Engine Game Development Cookbook Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781784398163
Length 326 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Acquainted with the UE4 Interface 2. Level Design – Building Out Levels or Greyboxing FREE CHAPTER 3. Creating Quality Interior Environments 4. Building the Great Outdoors – Exterior Environments 5. Lights, Camera, Action – Cinematics 6. Lighting and Shadows 7. Art Pipeline – Working with Materials 8. Blueprint Scripting – Level Effects 9. C++ Programming – Gameplay 10. User Interface 11. Publishing and Deployment Index

Creating custom blueprint nodes


Blueprint is very powerful and has access to most of the functions that are created for a particular class, but there may be certain pieces of code that you want to be always available for use inside Blueprints. Thankfully, we can make use of a custom class extending from Blueprint Function Library to do so.

Getting ready

Before we start working on this, we need to have a project created and set up. Follow the Setting up your development environment recipe all the way to completion.

How to do it…

Often games will display a copyright notice on the main menu. We also do this at the beginning of every class that we create at the header with it, by default, displaying this:

//Fill out your copyright notice in the Description page of 
  //Project Settings.

Rather than typing it in every time we want to show it, let's create a note that will get it for us and in the process, teach us how we can create custom blueprint nodes that can do whatever actions we'd like in the...

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