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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
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Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

Chapter 2. Blueprints and Barrels – Your First Game

Welcome to Blueprints and Barrels! During this chapter, you will be introduced to the visual scripting system called Blueprint. This system will be your first entry point toward creating customized functionality and content, using UE4. This chapter will show you the basics of how to create and work with Blueprints to achieve the same level of freedom that any other text based scripting language can provide. You will also expand on the engine navigational skills you learned in the previous chapter as we delve into the more complicated facets of the Editor panel and how you can communicate between the different components of the engine. You will learn all this by creating your very first UE game project, Barrel Hopper.

This chapter will cover the following points:

  • Creating Blueprints
  • Navigating the Blueprint GUI
  • How to find Blueprint functions
  • Basic coding functionality with Blueprint (logical nodes, objects, and events)
  • Game...
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