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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
Author Profile Icon Robert Ruud
Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR 2. Setting Up Your Development Environment FREE CHAPTER 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Chapter 2. Setting Up Your Development Environment

The goalof this chapter is to get you set up to develop in Unreal Engine. Even if you've already installed and started working in the engine, you may still find it worthwhile to take a look through this chapter, as there are a few details of the installation process that might be useful to you.

We're also going to take a look at the Epic Games launcher. It's easy to get into the habit of looking at it just as a way of updating the engine and launching projects, but there's a huge collection of useful resources for learning and development there too. It would be a mistake to ignore them.

For those planning to develop for mobile VR on Oculus Go or Samsung Gear, we'll walk you through the process of setting up the Android SDK and setting up a project for deployment to the device, and finally for those interested in C++ development, we'll show you how to set up Visual Studio 2017 for use with Unreal and for those interested in working on the bleeding...

You have been reading a chapter from
Unreal Engine 4 Virtual Reality Projects
Published in: Apr 2019
Publisher: Packt
ISBN-13: 9781789132878
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