Creating an object we can pick up
We'll begin by making a few objects we can pick up. Let's start with a simple cube:
- Right-click in your project's
Blueprints
directory in your content browser and selectCreate Basic Asset
|ÂBlueprint Class
. - This time, instead of selecting one of the common classes as its parent class, expand the
All Classes
entry at the bottom of thePick Parent Class
dialog.
- Select
Static Mesh Actor
:
- Name it
BP_PickupCube
. - Open up
BP_PickupCube
.
You can see that it inherited a Static Mesh Component
.
Note
We could just as easily have created an Actor
Blueprint and added a Static Mesh
component, but it's a good idea to get in the habit of choosing your parent classes appropriately when you're building a new asset. Don't reinvent things if you don't have to.
- Set the
Static Mesh
property ofÂStatic Mesh Component
 toEngine Content/Basic Shapes/Cube1
. - Set its
Scale
to0.2, 0.2, 0.2
. - Set its
Materials
|Element 0
toContent/SoulCity/Environment/Materials/Props/MI_Glow
. (Or anything else...