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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Changing the mood of a scene through color grading


After we've taken some time to familiarize ourselves with the post process volume actor, it is now time to start looking at how to use the different functionalities we can find within it.

The first section that we will be covering is also the first one we can find if we look at the details panel for the actor and that is the Color Grading tab.

The reason these options exist in Unreal is similar to why they exist elsewhere, like in movies or videos. The end goal is to provide artists with a series of tools that they can use to alter the look of the final image. Similar techniques have been prominent in motion pictures, for example, where the captured footage is adjusted to satisfy a particular need be that the establishing of a stylized look or the ensuring of color continuity. What we are going to be doing in the following pages is exactly that tweaking of the default camera values to modify the look of our scene.

Getting ready

In this recipe...

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