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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Time for action – Using floats


Floats are used when we need something that doesn't have nice neat values, like how far away something is or how accurate a weapon is. They're declared the same way as our bools and ints, so let's make one now.

  1. Replace our int declaration with this:

    var float DistanceToGo;
  2. Floats have a default value of 0.0. Let's change our PostBeginPlay function to check this.

    function PostBeginPlay()
    {
       'log("Distance to go:" @ DistanceToGo);
    }
  3. Compile and test, and our log should look like this:

    [0007.61] ScriptLog: Distance to go: 0.0000
  4. We can see that unlike ints, floats will log with a decimal place. Let's see if we can change the value. Add this line to the beginning of our PostBeginPlay function:

    DistanceToGo = 0.123;
  5. Compile and test, and we should see the fraction show up in the log:

    [0007.68] ScriptLog: Distance to go: 0.123
  6. Let's see what happens when we use the same line we did for our int. Change the line to this:

    DistanceToGo = 10 / 3;
  7. Compile and test, and our log should...

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