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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Time for action – Using the profiler


To use the profiler we don't need to do anything in UnrealScript itself; we'll use a built-in function of the Unreal engine for it.

  1. Double-click on the batch file to run BrokenMap.

  2. Hit the tilde key ( ~ ) to bring up the console.

  3. Type profilegame start into the console and hit Enter. We'll see this message on screen:

    PROFILING WITH AI LOGGING ON!
    

    As well as this message in the log:

    [0009.46] Log: GameplayProfiler STARTING capture.
  4. Run around for a little bit to give the profiler time to collect information. Around ten seconds is good.

  5. When you're ready, hit tilde (~) to bring up the console again, and type profilegame stop and hit Enter. The message on screen will go away and we'll see this message in the log:

    [0036.62] Log: GameplayProfiler STOPPING capture.
  6. Exit the game.

  7. If we look in the UDKGame folder, we'll see a new folder has appeared called Profiling. If we look in that folder, we'll see a file with the time that we ran the profiler in its file name:...

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