Kismet UI essentials
In this recipe we'll construct a simple network and explain its anatomy. Since the word Kismet means destiny, we'll add a random hurt/heal loop to doom the player to a slow, unavoidable death (but you can always come back afterwards). We'll do this using actions entirely within Kismet to affect the player.
Getting ready
Open UDK and choose File | New and select the Midday Lighting map template. Click in the View menu and choose World Properties and there set the Game Type for PIE to UTGame. This gives us a head-up display in which we can see, amongst other things, the health changes this recipe involves.
Open the Kismet Editor by pressing the icon [ ].
How to do it...
Hold P and click to add a Player Variable. The Player Variable currently says All Players, which for now is fine as that's just us. A list of hotkeys for adding Kismet nodes is at http://udn.epicgames.com/Three/KismetUserGuide.html.
To move a node, hold Ctrl + LMB and drag it. Hold LMB and drag to pan the view...