Event-based movement of scene objects in Matinee
For the Bot in the previous recipe, we have an activation delay for his spawning, which means he seems to pop into existence out of nowhere. We can disguise this with a moving wall that surrounds him, then drops down to expose him to view after he's already spawned. To do so, we'll use the Matinee Editor to key the moving object's motion.
Getting ready
Open Packt_04_SimpleMatinee_Start.UDK or continue from where you were in the last recipe if you wish.
How to do it...
Open the Content Browser (Ctrl + Shift + F) and set the filter type to StaticMesh. Type Dropper in the search field. If nothing shows up, right-click on the PacktKismet package and choose Fully Load.
You should see a StaticMesh that looks like a four-sided tube. Drag it into the scene and place it where the Bot spawns on top of the cube in the middle of the scene. Scale it up too, by about 5.5. You can do this using the numerical input at the bottom of the editor called DrawScale...