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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone FREE CHAPTER 2. Content, Objects, and Scale 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Social VR Metaverse

That's me, Linojon, the guy with a baseball cap in front, to the left! Momentously, the following photo was captured during the eve of the metaverse on December 21, 2014 at a live VRChat session. I had built a seasonally-themed world named GingerLand and invited my chatroom friends to visit during one of the weekly meetups. Then, someone suggested, "Hey, let's take a group picture!" So, we all assembled on the front porch of my wintry cabin and said "Cheese!" The rest is history:

For many people, the visceral experience of socially interacting live with other people in VR is at least as dramatic as the difference between using Facebook versus browsing a static website, or sharing Snapchats versus viewing an online photo album. It's very personal and alive. If you've tried it out yourself, you know exactly what I mean...

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