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Unity UI Cookbook

You're reading from   Unity UI Cookbook Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785885822
Length 284 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Toc

Table of Contents (12) Chapters Close

Preface 1. UI Essentials 2. Implementing Counters and Health Bars FREE CHAPTER 3. Implementing Timers 4. Creating Panels for Menus 5. Decorating the UI 6. Animating the UI 7. Applying Runtime Customizations 8. Implementing Advance HUDs 9. Diving into 3D UIs 10. Creating Minimaps Index

Preface

Unity is a very flexible and high-performance game engine. It allows you to build small – to large-scale enterprise video games. It is designed to promote rapid development and clean, pragmatic design and lets you build high-performing, elegant games quickly. The main aim of this book is to teach you how to implement complete user interface systems that can interact with all other parts of your game. The book is structured in recipes, so the expert user can read them in any order that they like. But for those who are still learning, it can be read in order, as it guides you from the basic topics to advanced features that can be developed within the UI. Furthermore, the book often refers to the relation between the player and the UI. In fact, this is a very important factor to take into consideration in order to design and implement a UI that feels suitable and ultimately create a successful game.

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