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Unity UI Cookbook

You're reading from   Unity UI Cookbook Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785885822
Length 284 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Toc

Table of Contents (12) Chapters Close

Preface 1. UI Essentials 2. Implementing Counters and Health Bars FREE CHAPTER 3. Implementing Timers 4. Creating Panels for Menus 5. Decorating the UI 6. Animating the UI 7. Applying Runtime Customizations 8. Implementing Advance HUDs 9. Diving into 3D UIs 10. Creating Minimaps Index

Introduction

This chapter explains how to use the essential tools for creating more complex interfaces. These tools include placing and scaling UI elements, using masks to shape figures, and making images and text scrollable along with sliders.

We start by creating a sprite with a border. It can be scaled up or down without distorting. Then, we will proceed with explaining how to make our UI resizable according to the resolution of our screen.

Later, we will introduce the most used UI component — the Image (Script). Then, you will learn how to implement more complex transformations, such as masking it or making it scrollable.

We will also see how to select buttons using the input from the keyboard by introducing how we can develop scripts that are able to interact with our UI.

Finally, we will look at the UI layout components that allow us to easily create and structure a very wide UI.

Getting ready

To get started with this chapter, we will need to have Unity 5 running, and we must create a new project. The project can be set in 3D or 2D, depending on which one better suits the game that we wish to make. However, if it is set in 2D, Unity will automatically import our images as sprites. Lastly, ensure that you have some nice images of your choice for use in the examples, such an ancient map.

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