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Unity Game Optimization

You're reading from   Unity Game Optimization Enhance and extend the performance of all aspects of your Unity games

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Product type Paperback
Published in Nov 2019
Publisher Packt
ISBN-13 9781838556518
Length 404 pages
Edition 3rd Edition
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Authors (2):
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Dr. Davide Aversa Dr. Davide Aversa
Author Profile Icon Dr. Davide Aversa
Dr. Davide Aversa
Chris Dickinson Chris Dickinson
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Chris Dickinson
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Toc

Table of Contents (15) Chapters Close

Preface 1. Section 1: Base Scripting Optimization
2. Evaluating Performance Problems FREE CHAPTER 3. Scripting Strategies 4. Section 2: Graphical Optimizations
5. The Benefits of Batching 6. Optimizing Your Art Assets 7. Faster Physics 8. Dynamic Graphics 9. Section 3: Advance Optimizations
10. Optimizations for Virtual and Augmented Reality 11. Masterful Memory Management 12. The Data-Oriented Technology Stack 13. Tactical Tips and Tricks 14. Other Books You May Enjoy

Masterful Memory Management

Memory efficiency is an important element of performance optimization. It's possible for games of limited scope, such as hobby projects and prototypes, to get away with ignoring memory management. These games will tend to waste a lot of resources and potentially leak memory, but this won't be a problem if we limit its exposure to friends and coworkers. However, anything we want to release professionally needs to take this subject seriously. Unnecessary memory allocations lead to poor user experience due to excessive garbage collection (costing precious CPU time) and memory leaks, which will lead to crashes. None of these situations are acceptable in modern game releases.

Using memory efficiently with Unity requires a solid understanding of the underlying Unity engine, the Mono platform, and the C# language. Also, if we're making use...

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