Project overview
In this chapter, we're going to learn all about exporting our game from Unity and then creating an installer so that we can give it to all of our friends, family, and prospective customers!
Your objectives
This project will be split into a number of tasks. It will be a simple step-by-step process from beginning to end. Here is the outline of our tasks:
Setting up the build settings
Customizing your exported project via the player settings
Building an installer for Windows
In this chapter, we will be using one of the projects that we created in the previous chapters, specifically the Twinstick Shooter
project that we worked on in Chapter 1, 2D Twin-stick Shooter, Chapter 2, Creating GUIs, and Chapter 7, Creating Save Files in Unity. You may continue with your previous projects or pick up a copy along with the assets for this chapter from the example code provided for this book on Packt Publishing's website at https://www.packtpub.com/books/content/support.
In addition, the complete...