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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Project overview


In this chapter, we're going to learn all about exporting our game from Unity and then creating an installer so that we can give it to all of our friends, family, and prospective customers!

Your objectives

This project will be split into a number of tasks. It will be a simple step-by-step process from beginning to end. Here is the outline of our tasks:

  • Setting up the build settings

  • Customizing your exported project via the player settings

  • Building an installer for Windows

In this chapter, we will be using one of the projects that we created in the previous chapters, specifically the Twinstick Shooter project that we worked on in Chapter 1, 2D Twin-stick Shooter, Chapter 2, Creating GUIs, and Chapter 7, Creating Save Files in Unity. You may continue with your previous projects or pick up a copy along with the assets for this chapter from the example code provided for this book on Packt Publishing's website at https://www.packtpub.com/books/content/support.

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